You are trapped  in a 10 second time loop. Can you use time shifting abilities and break out of it?                                                  

Chrono Control is a new take on combining the bullet hell genre and time manipulation abilities. You have 10 seconds to explore the dungeon, fight your way through enemies and reach the next checkpoint before being reset to where you were 10 seconds ago - all that while dodging countless bullets. Can you use the flow of time together with slow motion, pause and rewind to get an edge on your enemies?

Chrono Control - You only have 10 seconds before the next rewind


We are planning to update the game with new mechanics and additional content! To help us out, please leave feedback, so we know what you liked and where we can improve.

Initially this was a submission to the Bullet Hell Game Jam 2021. The theme was "10 seconds".

Update 1.0.1: We added a post-jam patch that addresses feedback players gave during the rating period of the game jam.


Controls

                     

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Alternative Controls:

  • Movement: arrow keys
  • Attack: F

Gamepad Controls:

  • Movement: Analog Stick
  • Attack: A or X
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorsHeg28, Ancari, MunkyKong
GenreAction
Made withUnity
Tags2D, Bullet Hell, Pixel Art, Singleplayer, Top-Down

Development log

Comments

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(+1)

Superb!  Really enjoyed this

Thank you :)

(+1)

Really cool game! Nice Idea and Top mechanics!

Thank you very much for the feedback :)

(+1)

I really enjoyed this game! It is featured on my Week's Top 5!

Check my video!

(+1)

wow, thanks a lot! Glad you liked it so much :)

(+1)

Great game! intuitive and fast paced while making good use of time control mechanics :)

thanks a lot for the positive feedback :)

(+1)

Really liked the art and music and the game play concept -unique and creative!  awesome work! :D

Thank you very much :)

(+1)

Very nice art style and idea, maybe it was a bit too easy but other than that nice game!

Thank you! Some rooms felt too tight towards the end of the jam, so we toned them down. Maybe we overdid it a bit :)